Top 10k strings from Me and my Micro (1984)(National Extension College Trust).tzx
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16 *********************** 12 Initialise 7 ;"Press SPACE to play again" 7 ##### SUBROUTINES ##### 7 This version by SYSTEM 7 National Extension College. 6 Instructions 6 ######### END ######### 5 Distributed by 3 b$(choice)+1 3 Shuffle cards 3 Main program loop 3 ;" " 3 Fred Harris. 3 Fred Harris 1984. 2 skyscraper 2 shots=shots-1 2 rescued her 2 end of game 2 data for graphics 2 choose game option 2 choice>no*2 2 b$(choice)=" " 2 Shuffle word 2 Setup graphics 2 Setup big numbers 2 Set up screen 2 Set up game 2 Player 2 input 2 Player 1 input 2 ;shots;" " 2 ;"SHOTS:40" 2 ;"**********" 2 ;"################################"; 2 ;"################################" 2 Distributed by 1 ymax=level+1 1 yd=(i$="6")-(i$="7"): 1 xmax=level+2 1 xd=(i$="8")-(i$="5"): 1 x=choice-1 1 x$=n$+" WON !" 1 x$=m$+" WON !" 1 x$="You did it in "+ 1 x$="IT WAS A DRAW!" 1 work out each digit of time 1 w$(t)=" " 1 undraw laserbolt 1 tries=tries+1 1 toddlers can't use 1 three blind mice.... 1 set up grid 1 set up cards 1 set up UDG's 1 set clock to zero 1 score=score+bonus 1 score=score+50 1 score=score+1 1 score2>score1 1 score2=score2+1 1 score1>score2 1 score1=score2 1 score1=score1+1 1 score1+score2=no 1 rub out picture 1 reveal card 1 reserve enough room for alternate character set (even in 16k Spectrums) 1 rand2=rand 1 print scene 1 print numbers 1 print kong 1 print hole 1 print grid 1 print graphics generated 1 print girl 1 print first duck 1 print each line of all 4 digits 1 print double height word 1 print correct duck 1 print card numbers 1 print a double height character 1 position for bag 1 pick up bag 1 pick random success tune 1 p$="YOU MADE "+ 1 p$="Player 2 guess letter by letter" 1 p$="Player 1. Please input your word" 1 p$(i),c(i) 1 p now points to start of character definition 1 owy odrruW 1 only 1 shot per pass 1 now graphic characters a,b,c,d are kong characters 1 no=xmax*ymax/2 1 n4=((time- 1 moving right 2 1 moving right 1 1 moving left 2 1 moving left 1 1 moved to next level 1 move plane 1 move on to next level 1 monsters teeth 1 monsters eyes 1 make moves 1 make hole and ladder 1 main program loop 1 level=level+1 1 l$=l$+j$(m+1 1 l$=l$+j$(a) 1 kongspeed=kongspeed-2 1 kongspeed=10 1 kong graphics (accessed in line 6050) 1 j$=j$+w$(n) 1 j$=j$+a$(n) 1 hole may be anywhere around box except in corner 1 he gets faster 1 have another go 1 graphics for man 1 errors=errors+1 1 errors+" ERROR"+("S" 1 end of maze 1 draw monsters 1 draw laserbolt 1 draw floors 1 draw concentric boxes 1 destroy building 1 data for three blind mice.... 1 data for big numbers 1 data for Polly.... 1 data for Jack Horner.... 1 data for 4 ducks (1 for each direction) 1 count=kongspeed: 1 count=count+1 1 count<kongspeed 1 corners of square 1 colour=-colour: 1 colour;p$( 1 climbing 2 1 climbing 1 1 climb ladder 1 choose two numbers 1 choose correct message 1 choice=choice1 1 choice1=choice: 1 choice1+" ")( 1 choice+" ")( 1 centralise message 1 building=1 1 building=0 1 bonus=bonus-100 1 bonus=2700 1 bomb already dropping 1 back to normal UDG set 1 b$=b$+a$(r) 1 b$="112233" 1 b$(choice1)=" " 1 b$(choice1) 1 b$(choice)=" ": 1 b$(choice) 1 attempts=attempts+1 1 attempts=0 1 attempts+" goes.": 1 a$="123456789" 1 a$="00112233445566778899" 1 a$(v)=a$(w) 1 a$(v)="0": 1 a$(n)=b$(r): 1 You did it in 4 goes. 1 YOU MADE 0 ERRORS!A 1 Which number pressed 1 Wait for keypress 1 The pictures 1 TWISTER 1 Switch to alternate character set 1 Switch back to normal character set 1 Success routine 1 Store graphics in alternate character set 1 Set up top and bottom characters in graphic characters a and b 1 Set up grid 1 Set up graphics characters 1 Set up graphics 1 Set up UDG's 1 SPECIAL FEATURE - square maze and big numbers to print time 1 Repeat until done 1 Random bleeps 1 QUACMAN 1 Put numbers in boxes 1 PELMANISM 1 PAIRS 1 Next number 1 Move spaceship 1 Move right 1 Make hole and ladder 1 Make first hole 1 Main movement loop 1 MONSTER 1 KONGO 1 Jack Horner.... 1 If they match play tune 1 If not,rub out 1 F"" TO FIRE"; 1 Draw a picture 1 Define position functions 1 Created with Ramsoft MakeTZX 1 BOMBER | 1 ANAGRAMS 1 ;n$;"'s turn." 1 ;m$;"'s turn." 1 ;bonus;" " 1 ;"press a key when ready-GOOD LUCK" 1 ;"is to flatten the enemy" 1 ;"control. Your only hope" 1 ;"city below you." 1 ;"all the monsters!" 1 ;"Your plane is out of" 1 ;"You ran out of time!": 1 ;"You got it in ";tries; 1 ;"Who is to go first? "; 1 ;"What is your second choice? ";choice 1 ;"What is your first choice? ";choice 1 ;"Well done,you destroyed"; 1 ;"Well done!"; 1 ;"WELL DONE!"; 1 ;"TWISTER": 1 ;"TIME TAKEN"; 1 ;"SECONDS"; 1 ;"SCORE=";score 1 ;"Press SPACE to play" 1 ;"PRESS ANY KEY WHEN YOU'RE READY" 1 ;"PRESS ""F"" TO FIRE." 1 ;"PRESS "" 1 ;"ONLY 40 SHOTS AND"; 1 ;"ONLY 1 SHOT PER PASS" 1 ;"MONSTERZAP" 1 ;"In this game you will be given 9 digits in a random order and you have to rearrange them in sequence." 1 ;"Hard Luck,you ran out of shots" 1 ;"GAME OVER!" 1 ;"Enter level (1-3) ";level 1 ;"BONUS=";bonus; 1 ;"And who is to go next? "; 1 ;"A SAFE LANDING" 1 ;"................................" 1 ;"* BOMBER *" 1 ;" Press SPACE to play again " 1 ;" TIME UP! " 1 ;" ": 1 33445566778899X 1 2 players? ";n 1 -level-(level=3 1 ,i;" \ /"; 1 ,i);c$;n$(n3+1 1 ,i);" ";n$(n4+1 1 ,i);" ";n$(n2+1 1 ***SPECIAL FEATURE - double height characters 1 ***SPECIAL FEATURE - big numbers using an alternate character set. 1 ***SPECIAL FEATURE - animated graphics for man. 1 * MONSTERZAP * 1 * QUACMAN * 1 * Pelmanism * 1 * ANAGRAMS * 1 * TWISTER * 1 * BOMBER * 1 * KONGO * 1 (yp+(xp>27 1 (y+yd,x+xd): 1 (time-n1*10 1 ((choice-1 1 'end' means end of maze reached 1 ''"eg."'" 947862351"''" twist 3 becomes"''" 749862351" 1 '"To do this you have to choose how many digits you want to twist from the left." 1 ######## END ########## 1 "Twist how many? ";m 1 "ENTER" function. 1 ";x+y*xmax+1 1 Fred Harris 1984. This version by SYSTEM Distributed by National Extension College. 1 Fred Harris 1984. 1 PAIRS 1